Power — one number for how dangerous you are
Everyone now starts at 5 in every stat, and you choose what you become.
Playing banks points. Robbing, gambling, trivia — it all earns points. They go to you, not to a stat you didn't pick.
You spend them. Open /me and press ▲ Strength, ▲ Luck, whatever you want. One press, one point. The buttons only appear when you have something to spend, so there's nothing to work out.
Power is your stats, your gun, and your pet added up into a single number on your profile. Bigger number, more dangerous. That's the whole rule.
Your crew's Power is everyone's added together — and it decides turf. The stronger crew turns what they earn into up to 20% more ground each week. See it on the /faction turf panel, both crews side by side.
Earning still wins. Power is a thumb on the scale, never a wall: out-earn a stronger crew and the turf is yours anyway.