A 6,000 member social and voice hub, with a personally commissioned anti-AI artist and a dedicated events team running near-daily events across voice and general chat.
6 August 2026 · avaricenight.com
70 to 100 people do something here every day. Our best day this month was 107, the highest we've hit. Around a hundred more take their first action every week, so the daily count keeps drifting up rather than flattening out.
None of this is estimated. It all comes out of our own database.
Members who did something that touched the economy, by day. Bulk admin actions stripped out, so these are real people.
| Activity | Volume | Notes |
|---|---|---|
| Chat messages | 268,118 | 935 members; our top poster has sent 20,326 |
| Voice time | 1,272 hrs | 238 members have spent time in voice |
| Economy transactions | 106,664 | 665 members active in the last 30 days |
| Casino wagers | 10,722 | 73.5M points staked |
| Timed reward drops | 3,541 | 3,188 claimed. A 90% claim rate |
| XP earned | 7,588,889 | 907 ranked members; top rank 110 |
| Crime attempts | 730 | heavily played; 2.1M points moved |
| Crew contract actions | 808 | two rival crews, currently at war |
| Pets raised | 91 | fed daily; over half fully grown |
If we could only show you one number it'd be the 90%. Put something in this server and people are there for it within minutes.
Three things do most of the work. Each one gives a partner something different.
People earn points by talking, sitting in voice, working a job, keeping a daily streak alive, winning at the tables. They bank it, send it to each other, and spend it in a store our staff stock.
106,664 transactions and 14.9M points in circulation. The biggest single source is chat earning, which matters: the economy is tied to people just talking to each other, not to a side game you have to opt into.
The store's where a partner lands. We add items live from inside Discord, so a campaign can be on the shelves the same afternoon.
Members pick a side, Vipera or Cuore, and stay picked. A season runs for weeks. You feed your earnings into your crew's treasury, take contracts, claim territory, vote your crew into turf wars, run sabotage on the other lot, and climb a rank you have to earn. A third crew is held back as the prize for winning.
808 contract actions so far this season, and it's still running. It's the biggest thing we've built: 23 modules and 7,400 lines behind it.
Seasons start and end on a date. Crews have their own channels. There's a trophy at the end with a name on it.
You adopt an animal, name it, and raise it. It gets hungry in real time, wants feeding, gains levels, grows from baby to teen to adult. Grown ones fight each other and go out on jobs.
91 pets in the server right now, over half fully grown, the top one at level 118. Getting there takes weeks of coming back every day. Pet owners are the most reliable people we have.
Food, toys, cosmetics and species are all store items. If you sell a physical product, this is where it belongs.
None of it runs itself.
Avarice is led by Jay, who founded the server and still runs it day to day. He set the standards it operates under and wrote the rules himself, and he stays close to the community rather than managing it at arm's length.
He also sets the direction for what gets built. Features come from what members are actually asking for, which is why the platform fits this community rather than being generic software with our name on it.
For a partner, that means a single point of contact with the authority to make decisions and the availability to answer quickly.
Jay wrote a full rules chart covering everything we act on and what each one costs you. Staff apply it the same way every time, warnings escalate on a set path, and everything is logged and appealable.
The server is strictly 18+. Hate speech, harassment, NSFW, scams and doxxing all get you removed.
Put simply: your name would sit next to a community that's kept clean on purpose.
Their whole job is keeping the place lively, and they fill a weekly calendar doing it. Minecraft nights, Jackbox, karaoke, movie nights, Gartic Phone, and the bingo nights they host themselves. 568 attendances across tracked voice events so far.
Bingo nights are free. Nobody pays to play. Entry is in points people earned by being here, and anyone who adds the app to their phone gets a card on the house. The team runs them for the server, not for money, which is exactly why turnout holds up.
The bot and the website are built and maintained in-house, not bought and configured. Factions and pets, the two systems people are most invested in, are kept alive with new content, fixes and balance work week to week.
It means the platform a partner appears on is looked after daily by someone whose only job is this server, not a bot we rent and hope keeps working.
We hired an artist rather than pulling the look together from stock assets. Cheshire does crew emblems, menus, maps, banners, game art. All made for us, all ours.
Anything branded we run gets made to sit alongside the rest of it instead of looking bolted on.
All our own code, all running now.
The hub. Economy, store, ranks, casino, pets, crime, crew warfare, voice rewards, events. 82 commands. Every setting is editable live from inside Discord, so nothing waits on a developer.
75-ball multiplayer bingo, played for points. Real-time rounds, shared pots, a host console the events team drives, and results that report back into Discord.
Our own games on the same platform. Smuggler's Run, a cave flight, and The Roll, a downhill run, both playable now. More coming. The layer that lets them pay out points is the work in front of us.
A separate bot for reports, appeals, applications and business enquiries. Private channels, transcripts, staff routing by category.
A private site for economy health, member activity, uptime and backups. Passkey-protected, read-only.
The web platform is why we're writing this. The server got noticeably more excited the moment it stopped being only a server, and people are asking what's next rather than needing to be talked into it.
Points cost nothing but take weeks to earn, so people care about them. We built the thing assuming someone would try to cheat it.
We're not selling impressions. At our size that'd be a bad deal for both of us. What we have is a community that responds fast to whatever we put in front of it, and the surfaces below are where that happens.
| What we can run | What it looks like | Status |
|---|---|---|
| A sponsored game night | Our events team runs a night around your game, in voice, with the server turning up for it. The easiest place to start and the thing we're best at. | Ready |
| Key drops and giveaways | Your keys handed out through our timed drops, the surface that gets 90%. Claimed in minutes, numbers reported back to you. | Ready |
| A playtest group | Recruited from our most active members, briefed, run through your build, feedback collected and written up. Useful before a launch rather than after. | Ready |
| Store presence | Branded goods, boxes and cosmetics inside the economy. Items go live the same day. | Ready |
| A named bingo night | Your name on the lobby, the caller screen and the winner post. Pots boosted in points, or in product you supply. | Ready |
| A crew season | Naming rights on a full season of the crew war, trophy included, announcements into every crew channel. Weeks of it, not one post. | Next season |
| Web placement | A unit on the game menu, built into the layout, waiting on a fill. | Built, unfilled |
Every icon and banner on the platform can be swapped by an admin without touching code. With our own artist on hand, a campaign here gets made to look like it belongs.
Easier to say who we're a good fit for than to pretend we suit everyone.
What we won't take is anything that undercuts the line we hold with our own members. We're not a casino and we don't intend to look like one.
Our platform is our own, and it's looked after. That's what keeps a campaign here running properly for as long as it's booked.
Two ways in, and we're happy to mix them: back a run of nights, or take a standing presence across the site and the store.
What you get here that a media buy won't give you: an audience that turns up on a schedule, 90% response on our most direct placement, and people who'll actually answer you.
Reach us at avaricenight.com, or open a business enquiry ticket in the Discord and it lands with Jay directly.