Pick a side — the war is on 🐍💗
Two crews now run this server, and everything you already do feeds one of them.
VIPERA — the Vipers. Cold. Patient. Venomous. They don't threaten. They wait.
CUORE — the Hearts. They take your heart. And your wallet.
/faction shows the war and swears you in. Your first pick is free. Everyone else is a Civilian — watching, earning nothing.
You keep two separate scores. Your crew's Score wins the season. Your personal Contribution is your own cut, yours to spend — spending it never costs your crew the war.
Nothing new to grind. Heists, robberies, the casino, and just talking all feed your crew automatically. Chatting counts on the same terms as XP, so spam earns nothing.
Losing? Good. The trailing crew earns up to 25% more on everything — Blood Debt. Falling behind pays.
Want out? The Turncoat Tax costs coins, burns half your Contribution, locks you out of switching for 7 days, and puts your name in the war channel under TRAITOR. Joining the bigger crew costs extra. Everything you already gave your old crew stays with them — you don't get to unmake history, you just don't get to take it with you.
Contracts — /faction contracts. Both crews race the same bar: move 200 messages, get the crew active, earn 3000 points. First to fill it takes the pot. Lose by a hair and you still get paid for how far you got. New ones roll on their own, daily and weekly.
Sabotage — /faction sabotage. Spend your own cut to wreck them:
- Raid — steal a slice of their contract progress
- Jam — freeze their bar cold for an hour
- Skim — lift a cut off their richest member
- Sweep — shield your crew so all of it bounces
Cooldowns are shared by the whole crew, so you have to agree on which strike is worth it. Every hit gets announced in the war channel — no quiet knives.
TURF WARS — a card drops out of nowhere, both crews get pinged, and there's 60 seconds to react with your mark. Scored on turnout percentage, not raw numbers: a small crew where everyone shows up beats a big crew that can't be bothered.
VOICE WARS — the war moves into voice. The bot spins up a temporary voice room for each crew, named after them, and pings everyone. Pile into your own crew’s room, play whatever you like in there, and the bot counts who turned up. Same rule: turnout percentage wins it, so a small crew that all shows beats a big one that doesn’t. Sitting in the other lot’s room counts for nothing. When the clock runs out the winner takes the pot and the rooms disappear.
Your Cut — /faction shop. Spend Contribution on a crew badge and crew colour. Spending never costs your crew the war.
Seasons run 6 weeks. The winning crew splits the pot, takes a trophy role, and gets carved into the Hall of War (/faction hall) forever.