🔪 Jump someone — grab the crew and rush them
A new kind of stickup: the jump. Open /faction → Jump a rival and name your mark, and up to two more of the family can pile in. The more of you there are, the worse their odds of getting away — one-on-one they've got a real chance, but three-on-one they're almost never walking off with their money.
The more of you, the fatter the take — and every so often the crew drags the mark to an ATM and cleans out their pockets and a slice of their bank. Three deep, you'll usually leave them with nothing.
But if they fight you off, it's ugly. Getting beaten off a mark is the kind of thing the whole family hears about: everyone who jumped eats a hospital stay and drops hard on the crew boards. Losing three-on-one stings the most. You need a crew to run one — there's always street cred on the line.