Combat now rewards going on the offensive
Attacking someone should be worth the risk — so across the board, the aggressor is now favoured by a medium margin. Picking a fight pays.
Rob someone with an even loadout and you'll win about 60% of the time (up from a flat coin flip). A pet on their side brings it back toward even — a real reason to keep one, without being a wall.
Kidnapping an evenly-matched target now lands ~57% of the time, and hit contracts favour the taker ~60% on an even Power match.
None of it is a steamroll — a stronger or better-defended target still turns the tables, and every edge is a setting an admin can dial down to perfectly even.